Hockey at Pacific Science Center

Summery

Hockey at Pacific Science Center is a collection of mini games used to promote the Faster Than Ever exhibit at Pacific Science Center in the winter of 2021. Players complete a series of mini games looking to earn enough stars to join the local hockey team. Along the way, the player is able to learn about hockey’s past, the science behind hockey, and the different ways hockey can be played. Do you have what it takes to make the team?

Development

  • Team size: Ten (2 programmers, 4 artists, 3 designers and 1 producer)

  • Duration: Two months

  • Work hours: 20 hours per developer per week

  • Engine: Unity

  • Platform: PC


My Responsibilities

  • Lead team through Sprint Planning and Sprint Review while documenting those conversations.

  • Create and own the product backlog and development plan with consultation from the rest of the team.

  • Break down large complex tasks into meaningful sub-tasks, with the help of team leads, and track team progress using HacknPlan.

  • Hold regular meetings with team leads to discuss status, completion of action items, resolve issues and share information.

  • Foster and enhance creative working relationships with the development team.


Postmortem

What Went Right

  • Open communication - team members were open and willing to communicate with each other when needed

  • Feedback - all team members were open to suggestions, from mini game design to art style

  • We were well-organized, especially later in development

  • Teamwork - team members frequently helped each other out with development tasks

  • Team building - the team made a concerted effort to build and maintain strong relationships during production

What Went Wrong

  • Team: client had a different vision of the game than the team’s first proposal

  • Team: some members had issues using version control

  • Team: inconsistent use of documentation (both writing and reading)

  • Team: talked over each other on voice calls leading to frustration

  • Production: Failure to check progress of work on a consistent basis

What We Learned

  • We need to take in account every team member’s throughput, everyone is not the same

  • Reviewing documentation can alleviate a lot of stressors

  • Need to spend more time on iteration and tuning sooner

  • Any knowledge gaps need to addressed ASAP

  • We need to do a better job of tracking time estimation for tasks



Credits

Programming

Ryan Millen - Programmed ice resurfacing, speed skating and goalie games. Main hub and UI

Ethan Sewall - Programmed slap shot and speed skating game

Art

Justin Willow - Character and textures

Abi Reichelderfer - Environment and concept art

Adam Edmonds - Animations, modeling, and UI

Ethan Taylor - Animations and character rig

Leadership

Ryan Millen - Lead Programmer

Justin Willow - Lead Artist

Jeff Prime - Producer

Design

Cooper Brann - Designer for goalie minigame and writer

Walker McGraw - Designer for ice resurfacing minigame

Spencer Hawes - Designer for speed skating minigame

Jeff Prime - Designer for slap shot minigame and writer