Hockey at Pacific Science Center
Summery
Hockey at Pacific Science Center is a collection of mini games used to promote the Faster Than Ever exhibit at Pacific Science Center in the winter of 2021. Players complete a series of mini games looking to earn enough stars to join the local hockey team. Along the way, the player is able to learn about hockey’s past, the science behind hockey, and the different ways hockey can be played. Do you have what it takes to make the team?
Development
Team size: Ten (2 programmers, 4 artists, 3 designers and 1 producer)
Duration: Two months
Work hours: 20 hours per developer per week
Engine: Unity
Platform: PC
My Responsibilities
Lead team through Sprint Planning and Sprint Review while documenting those conversations.
Create and own the product backlog and development plan with consultation from the rest of the team.
Break down large complex tasks into meaningful sub-tasks, with the help of team leads, and track team progress using HacknPlan.
Hold regular meetings with team leads to discuss status, completion of action items, resolve issues and share information.
Foster and enhance creative working relationships with the development team.
Postmortem
What Went Right
Open communication - team members were open and willing to communicate with each other when needed
Feedback - all team members were open to suggestions, from mini game design to art style
We were well-organized, especially later in development
Teamwork - team members frequently helped each other out with development tasks
Team building - the team made a concerted effort to build and maintain strong relationships during production
What Went Wrong
Team: client had a different vision of the game than the team’s first proposal
Team: some members had issues using version control
Team: inconsistent use of documentation (both writing and reading)
Team: talked over each other on voice calls leading to frustration
Production: Failure to check progress of work on a consistent basis
What We Learned
We need to take in account every team member’s throughput, everyone is not the same
Reviewing documentation can alleviate a lot of stressors
Need to spend more time on iteration and tuning sooner
Any knowledge gaps need to addressed ASAP
We need to do a better job of tracking time estimation for tasks
Credits
Programming
Ryan Millen - Programmed ice resurfacing, speed skating and goalie games. Main hub and UI
Ethan Sewall - Programmed slap shot and speed skating game
Art
Justin Willow - Character and textures
Abi Reichelderfer - Environment and concept art
Adam Edmonds - Animations, modeling, and UI
Ethan Taylor - Animations and character rig
Leadership
Ryan Millen - Lead Programmer
Justin Willow - Lead Artist
Jeff Prime - Producer
Design
Cooper Brann - Designer for goalie minigame and writer
Walker McGraw - Designer for ice resurfacing minigame
Spencer Hawes - Designer for speed skating minigame
Jeff Prime - Designer for slap shot minigame and writer